Had a Couple of great games of Seeds of War lately - here's the super-quick over-view of them both - more details in article form soon!
Game 1 - 800 points, Krayt Vs AndrayadaWe went for a big game, and a good one it was too!
6x4' with many a building, and a few forrests for good measure.
Game 2 - 400 points, Krayt Vs Andrayada, testing "Suburban Carnage" Bolt-on As part of our continuing testing of the Bolt-on rule sets, we played a small game on a 4'x4' board, absolutely packed with buildings.
We decided (ok, I declared...) that each force should contain at least 50% infantry, which would be deployed in the buildings in the center of the board at the start of the game. The aim was to test the Building rules, so we figured we needed targets!
The winner was stated as the first player to completely wipe out the opponents infantry forces.
In the first three turns, James succeeded in levelling a very large section of the city, as my infantry ran from building to building, watching them fall like dominoes behind them.
My Veterans and Basileus formation came into play in turns 4 & 5, making a couple of good assaults and suprisingly, the standard monitior formation did a fine job too, showing an Andrayada warrior Phalanx how to do it up close and personal in the last turn.
In the end, we both had infantry left alive, but, having both taken armies designed to take down buildings, very little that could actually kill infantry in the open!
We declared a draw & a great success for a playtest.
The outcome:
Buildings are too easy to destroy with standard AV fire.
They're far too hard to destroy with Artillery.
Infantry escaping a falling building should have some chance of gaining suppression counters when they successfully escape, or they walk out as though nothing has happened.
Tweaking needed!